#include <Render/Include/RenderObjectOGL.h>

using namespace Render;

// ========== INTERNAL METHODS ========== //

RenderObjectOGL::RenderObjectOGL(int m_vertexCount, int m_indexCount, unsigned int m_vertexArrayId, unsigned int m_vertexBufferId, unsigned int m_indexBufferId)
{
	this->m_vertexCount = m_vertexCount;
	this->m_indexCount = m_indexCount;
	this->m_vertexArrayId = m_vertexArrayId;
	this->m_vertexBufferId = m_vertexBufferId;
	this->m_indexBufferId = m_vertexBufferId;
}

RenderObjectOGL::~RenderObjectOGL(void)
{
	    
}

